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Pages in category "Parody video games" The following 189 pages are in this category, out of 189 total. This list may not reflect recent changes. 0–9.
A list of parodies of video games. Pages in category "Parodies of video games" The following 10 pages are in this category, out of 10 total.
Microshaft Winblows 98 is a 1998 interactive comedy video game for Windows and Classic Mac OS. It parodies the then-upcoming Windows 98 operating system, as well as Microsoft co-founder Bill Gates. [5] [6] Released by Palladium Interactive during the United States v.
The title screen of Pokémon Black and Blue, a parody of Pokémon Black 2 and White 2.Injured Pokémon from left to right: Oshawott, Snivy, Tepig, and Pikachu. People for the Ethical Treatment of Animals (PETA), an animal rights organization based in the United States, has released a number of browser games on its website that have parodied existing video games.
UnMetal is a 2021 action-adventure stealth video game developed by Francisco Téllez de Meneses and published by Eastasiasoft for the PlayStation Vita and Versus Evil for Windows, PlayStation 4, Xbox One, and Nintendo Switch. The game follows Jesse Fox, a falsely-accused prisoner who attempts to escape a military prison while uncovering a ...
The game centres around two ex-FBI agents and skeptics named Mully and Scudder (parodies of X-Files protagonists Scully and Mulder) who encourage the player to undergo training as a new recruit. As such, the player is "subjected to a deprogramming regimen" according to Business Wire, which consists of a series of games, quizzes, and skits. [3]
Pages in category "Fantasy parodies" The following 38 pages are in this category, out of 38 total. ... ClayFighter (video game) ClayFighter 2: Judgment Clay;
IGN gave the game a 5.2/10, and said "you march into a room, take cover, shoot everything, a door opens, and you move to the next room to perform everything all over again." GameSpot gave the game a 6/10 praising the "clever video game parody" and "awesome music", but criticized the "derivative level design" and "cheap enemy placement".