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  2. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    If a greedy algorithm can be proven to yield the global optimum for a given problem class, it typically becomes the method of choice because it is faster than other optimization methods like dynamic programming. Examples of such greedy algorithms are Kruskal's algorithm and Prim's algorithm for finding minimum spanning trees and the algorithm ...

  3. Algorithmic technique - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_technique

    Dynamic programming is a systematic technique in which a complex problem is decomposed recursively into smaller, overlapping subproblems for solution. Dynamic programming stores the results of the overlapping sub-problems locally using an optimization technique called memoization .

  4. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    The dynamic programming approach to solve this problem involves breaking it apart into a sequence of smaller decisions. To do so, we define a sequence of value functions V t ( k ) {\displaystyle V_{t}(k)} , for t = 0 , 1 , 2 , … , T , T + 1 {\displaystyle t=0,1,2,\ldots ,T,T+1} which represent the value of having any amount of capital k at ...

  5. Optimal substructure - Wikipedia

    en.wikipedia.org/wiki/Optimal_substructure

    Typically, a greedy algorithm is used to solve a problem with optimal substructure if it can be proven by induction that this is optimal at each step. [1] Otherwise, provided the problem exhibits overlapping subproblems as well, divide-and-conquer methods or dynamic programming may be used. If there are no appropriate greedy algorithms and the ...

  6. Combinatorial optimization - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_optimization

    Widely applicable approaches include branch-and-bound (an exact algorithm which can be stopped at any point in time to serve as heuristic), branch-and-cut (uses linear optimisation to generate bounds), dynamic programming (a recursive solution construction with limited search window) and tabu search (a greedy-type swapping algorithm). However ...

  7. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    One of the earliest applications of dynamic programming is the Held–Karp algorithm, which solves the problem in time (). [24] This bound has also been reached by Exclusion-Inclusion in an attempt preceding the dynamic programming approach. Solution to a symmetric TSP with 7 cities using brute force search.

  8. Algorithmic paradigm - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_paradigm

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  9. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A different approach which also uses backtracking, draws from the fact that in the solution to a standard sudoku the distribution for every individual symbol (value) must be one of only 46656 patterns. In manual sudoku solving this technique is referred to as pattern overlay or using templates and is confined to filling in the last values only.