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In computing, the network model is a database model conceived as a flexible way of representing objects and their relationships. Its distinguishing feature is that the schema , viewed as a graph in which object types are nodes and relationship types are arcs, is not restricted to being a hierarchy or lattice .
Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of August 2020, the platform has ...
Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...
An internetwork is the connection of multiple different types of computer networks to form a single computer network using higher-layer network protocols and connecting them together using routers. The Internet is the largest example of internetwork. It is a global system of interconnected governmental, academic, corporate, public, and private ...
The Common Information Model (CIM) is an open standard that defines how managed elements in an IT environment are represented as a common set of objects and relationships between them. The Distributed Management Task Force maintains the CIM to allow consistent management of these managed elements, independent of their manufacturer or provider.
User modeling is the subdivision of human–computer interaction which describes the process of building up and modifying a conceptual understanding of the user. The main goal of user modeling is customization and adaptation of systems to the user's specific needs.
According to the model, the protection state of a computer system can be abstracted as a set of objects , that is the set of entities that needs to be protected (e.g. processes, files, memory pages) and a set of subjects , that consists of all active entities (e.g. users, processes).
In the seven-layer OSI model of computer networking, the session layer is layer 5. The session layer provides the mechanism for opening, closing and managing a session between end-user application processes, i.e., a semi-permanent dialogue. Communication sessions consist of requests and responses that occur between applications.