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  2. The Infinite Game - Wikipedia

    en.wikipedia.org/wiki/The_Infinite_Game

    In contrast, infinite games (e.g. business and politics) are played for the purpose of continuing play rather than to win. Sinek claims that leaders who embrace an infinite mindset, aligned with infinite play, will build stronger, more innovative, inspiring, resilient organizations, though these benefits may accrue over larger timescales than ...

  3. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    [2] [19] [6] [4] [17] While they are easier to balance, [17] [8] they still must be balanced, e.g. regarding their game elements. [4] [29] Most modern games are asymmetric though, while the grade of asymmetry can vary greatly. [5] Fairness becomes even more important for those. [5] Giving each player identical resources is the simplest game ...

  4. Powergaming - Wikipedia

    en.wikipedia.org/wiki/Powergaming

    Powergaming in roleplaying games can take several forms. One form is the deliberate creation of optimal player characters (PCs), with the aim of maximizing the power the player wields in the game world. This is known as min-maxing, due to the practice of maximizing desirable or "powerful" traits while minimizing underpowered or less useful ...

  5. Business war games - Wikipedia

    en.wikipedia.org/wiki/Business_war_games

    Business war gaming, corporate war gaming or business wargaming is an adaptation of the art of simulating moves and counter-moves in a commercial setting. In a complex global and competitive world, formulating a plan without testing it against likely external reactions is the equivalent of walking into a battlefield without the right weapons or a plan to win.

  6. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    Many games involve the management of resources. [ 40 ] [ 41 ] Examples of game resources include tokens, money, land , natural resources , human resources and game points . Players establish relative values for various types of available resources, in the context of the current state of the game and the desired outcome (i.e. winning the game).

  7. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    It was not until Irving Finkel organized a colloquium in 1990 that grew into the International Board Game Studies Association, Gonzalo Frasca popularized the term "ludology" (from the Latin word for game, ludus) in 1999, [4] the publication of the first issues of academic journals like Board Game Studies in 1998 and Game Studies in 2001, and the creation of the Digital Games Research ...

  8. Power Play: How Video Games Can Save the World - Wikipedia

    en.wikipedia.org/wiki/Power_Play:_How_Video...

    Power Play's main focus is on the influence that video games can have on society. The book expands upon the future benefits and opportunities that it can provide, and attempts to redirect current stereotypes of gamers and video games to expose the positive aspects that they bring to its users.

  9. T. L. Taylor - Wikipedia

    en.wikipedia.org/wiki/T._L._Taylor

    Continuing her interests in the sociology of play, governance, and management, she discusses how live streaming has come to transform everyday gaming, as well as amplify the growth of esports. The book explores the affective and precarious labor of these broadcasters, the emphasis on media entertainment within esports, and the transformative ...