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In computer science, an instance is an occurrence of a software element that is based on a type definition. When created, an occurrence is said to have been instantiated , and both the creation process and the result of creation are called instantiation .
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In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state and behavior that are each either associated with a particular object or with all objects of that class. [1] [2]
In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]
In class-based programming, the most popular style, each object is required to be an instance of a particular class. The class defines the data format or type (including member variables and their types) and available procedures (class methods or member functions) for a given type or class of object.
Helper classes are often created in introductory programming lessons, after the novice programmer has moved beyond creating one or two classes. A utility class is a special case of a helper class in which the methods are all static. [3] In general, helper classes do not have to have all static methods, but may have instance variables.
The classes in a provider typically implement the interfaces and subclass the classes defined in the service itself. Service providers can be installed in an implementation of the Java platform in the form of extensions, that is, jar files placed into any of the usual extension directories.
Slots can be allocated by class (all instances of a class share the slot) or by instance. Each slot has a name and the value of a slot can be accessed by that name using the function slot-value. Additionally special generic functions can be defined to write or read values of slots. Each slot in a CLOS class must have a unique name.