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  2. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    To derive the value of the floating-point number, the significand is multiplied by the base raised to the power of the exponent, equivalent to shifting the radix point from its implied position by a number of places equal to the value of the exponent—to the right if the exponent is positive or to the left if the exponent is negative.

  3. Exponentiation by squaring - Wikipedia

    en.wikipedia.org/wiki/Exponentiation_by_squaring

    The method is based on the observation that, for any integer >, one has: = {() /, /,. If the exponent n is zero then the answer is 1. If the exponent is negative then we can reuse the previous formula by rewriting the value using a positive exponent.

  4. Single-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Single-precision_floating...

    The exponent field is an 8-bit unsigned integer from 0 to 255, in biased form: a value of 127 represents the actual exponent zero. Exponents range from −126 to +127 (thus 1 to 254 in the exponent field), because the biased exponent values 0 (all 0s) and 255 (all 1s) are reserved for special numbers ( subnormal numbers , signed zeros ...

  5. Quadruple-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Quadruple-precision...

    The range of a double-double remains essentially the same as the double-precision format because the exponent has still 11 bits, [4] significantly lower than the 15-bit exponent of IEEE quadruple precision (a range of 1.8 × 10 308 for double-double versus 1.2 × 10 4932 for binary128).

  6. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    In Scratch 1.4, an *.sb file was the file format used to store projects. [67] An *.sb file is divided into four sections: "header", this 10-byte header contains the ASCII string "ScratchV02" in versions higher than Scratch 1.2, and "ScratchV01" in Scratch 1.2 and below "infoSize", encodes the length of the project's infoObjects.

  7. Half-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Half-precision_floating...

    Sign bit: 1 bit; Exponent width: 5 bits; Significand precision: 11 bits (10 explicitly stored) The format is laid out as follows: The format is assumed to have an implicit lead bit with value 1 unless the exponent field is stored with all zeros. Thus, only 10 bits of the significand appear in the memory format but the total precision is 11 bits.

  8. Exponentiation - Wikipedia

    en.wikipedia.org/wiki/Exponentiation

    The binary number system expresses any number as a sum of powers of 2, and denotes it as a sequence of 0 and 1, separated by a binary point, where 1 indicates a power of 2 that appears in the sum; the exponent is determined by the place of this 1: the nonnegative exponents are the rank of the 1 on the left of the point (starting from 0), and ...

  9. Arbitrary-precision arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arbitrary-precision_arithmetic

    Rather than storing values as a fixed number of bits related to the size of the processor register, these implementations typically use variable-length arrays of digits. Arbitrary precision is used in applications where the speed of arithmetic is not a limiting factor, or where precise results with very large numbers are required.

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