Ads
related to: nvidia gpu simulator downloadsmartholidayshopping.com has been visited by 100K+ users in the past month
Search results
Results From The WOW.Com Content Network
High performance GPU-accelerated ab initio molecular dynamics and TD/DFT software package for very large molecular or even nanoscale systems. Runs on NVIDIA GPUs and 64-bit Linux, has heavily optimized CUDA code. Proprietary, trial licenses available PetaChem LLC: TINKER: I Yes Yes Yes Yes I I Yes Yes Software tools for molecular design-Tinker ...
A general purpose molecular dynamics and molecular graphics program for simulations of bio-molecules x86, Nvidia GPU CUDA Proprietary Agile Molecule [1] [2] TINKER: A molecular dynamics simulator with a complete and general package for molecular mechanics and molecular dynamics. Windows, OS X, Linux, Unix Proprietary [3]
Molecular modeling on GPU is the technique of using a graphics processing unit (GPU) for molecular simulations. [ 1 ] In 2007, Nvidia introduced video cards that could be used not only to show graphics but also for scientific calculations.
Nvidia APEX technology is a multi-platform scalable dynamics framework build around the PhysX SDK. It was first introduced in Mafia II in August 2010. [26] Nvidia's APEX comprises the following modules: APEX Destruction, APEX Clothing, APEX Particles, APEX Turbulence, APEX ForceField and formerly APEX Vegetation which was suspended in 2011. [27 ...
In what may be the most technically exciting physics demonstrations I've ever seen, and perhaps the most jarring that will ever hit my stomach, Nvidia showed off their new ocean simulation at the ...
Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs . [ 2 ] GameWorks is partially open-source . [ 3 ]
The massive throughput of Nvidia GPUs has also made the PS3 client largely redundant. As of September 2009, a mid-range Nvidia GPU ran GPUGRID applications approximately five times faster than the Cell microprocessor.
RIVA TNT2 VANTA GPU Die shot of the RIVA TNT2 GPU. The TNT2 core features the same basic dual-pipeline layout as the RIVA TNT, however with a few updates, such as larger 2048x2048 texture support, 32-bit Z-buffer/stencil support, AGP 4X support, up to 32MB of VRAM, and a process shrink from 0.35 μm to 0.25 μm. It was the process shrink that ...