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when the contract is successful, the declaring side receives a positive score which is the sum of the following elements, if applicable: (i) contract points, (ii) overtrick points, (iii) a part-game or game bonus, (iv) a bonus for making any doubled or redoubled contract, i.e. for 'insult', and (v) a slam or grand slam bonus; the defending side ...
The history of contract bridge may be dated from the early 16th-century invention of trick-taking games such as whist.Bridge departed from whist with the creation of Biritch (or "Russian Whist") in the 19th century, and evolved through the late 19th and early 20th centuries to form the present game.
A traveling scoreslip (also called a traveler) is a form used for recording the results of each deal in a duplicate bridge tournament. [1] In these tournaments, the four hands of each deal are placed into a board so that the same deal can be played by different competitors.
Part-score accumulation and level bonus: The part-score treatment differs from that in duplicate bridge and is somewhat akin to that of rubber bridge. A part-score or -scores made previously may be combined with a part-score made in the current deal to complete a game of 100 or more contract points.
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships , [ 1 ] with partners sitting opposite each other around a table.
International match points (IMP) within the card game of contract bridge is a measurement for conversion of the absolute contract bridge scores. The total point difference between two scores is compared to a scale ranging from 1 to 24. [1] [2]
The optimum contract is the one that offers the best chance of gaining the most scoring points whilst minimising the risk of failure. It is that contract that cannot be improved upon by further bidding nor could it have been improved upon by taking a different line in earlier bidding.
Rubber bridge is a form of contract bridge played by two competing pairs using a particular method of scoring. A rubber is completed when one pair becomes first to win two games, each game presenting a score of 100 or more contract points; a new game ensues until one pair has won two games to conclude the rubber.