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Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. [1] The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. [2]
In the heutagogy paradigm, a learner should be at the centre of their own learning. [6] A truly self-determined learning approach also sees the heutagogic learner exploring different approaches to knowledge in order to learn; there is an element of experimentation underpinned by a personal curiosity. [7]
Lifelong learning is the "ongoing, voluntary, and self-motivated" [1] pursuit of learning for either personal or professional reasons.. Lifelong learning is important for an individual's competitiveness and employability, but also enhances social inclusion, active citizenship, and personal development.
In the practice of the United Nations (UN) the concept has been made explicit in the name of their Working Group on Lessons Learned of the Peacebuilding Commission. [4]U.S. Army Center for Army Lessons Learned (CALL) since 1985 covers in detail the Army Lessons Learned Program and identifies, collects, analyzes, disseminates, and archives lessons and best practices.
Experiential learning can occur without a teacher and relates solely to the meaning-making process of the individual's direct experience. However, though the gaining of knowledge is an inherent process that occurs naturally, a genuine learning experience requires certain elements. [6]
Learning styles refer to a range of theories that aim to account for differences in individuals' learning. [1] Although there is ample evidence that individuals express personal preferences on how they prefer to receive information, [2]: 108 few studies have found validity in using learning styles in education.
Learner characteristics and cognitive learning outcomes have been identified as the key factors in research on the implementation of games in educational settings. In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes.
A synonym is a word, morpheme, or phrase that means precisely or nearly the same as another word, morpheme, or phrase in a given language. [2] For example, in the English language , the words begin , start , commence , and initiate are all synonyms of one another: they are synonymous .