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Donkey Kong is a video game franchise created by Shigeru Miyamoto and published by Nintendo. Games in the franchise have been developed by a variety of developers including Nintendo, Rare , Paon and Retro Studios .
Donkey Kong [a] is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo.It follows the adventures of Donkey Kong, a large, powerful gorilla, and other members of the Kong family of apes.
It is the first game in the Donkey Kong series and Mario's first appearance in a video game. Donkey Kong was created to salvage unsold arcade cabinets following the failure of Nintendo's Radar Scope (1980), and was designed for Nintendo of America's audience.
The staff also pushed for an English name, and thus it received the title Donkey Kong. [15]: 212 Donkey Kong was a success, leading Miyamoto to work on sequels such as Donkey Kong Jr. in 1982, and Donkey Kong 3 in 1983. In January 1983, the 1982 Arcade Awards gave Donkey Kong the Best Single-player video game award and the Certificate of Merit ...
Shigeru Miyamoto created the 1981 game Donkey Kong. In the early 1980s, Nintendo's video game division was led by Yokoi to create some of its most famous arcade games. The massively popular Donkey Kong was designed by Shigeru Miyamoto and released in arcades in 1981.
In 1981, Yamauchi appointed Yokoi to supervise Donkey Kong, an arcade game created by Shigeru Miyamoto. [6] Yokoi explained many of the intricacies of game design to Miyamoto at the beginning of his career, and the project only came to be approved after Yokoi brought Miyamoto's game ideas to the president's attention. [7]
His port of Donkey Kong for the Atari 2600 was a major hit for Coleco, selling over 4 million copies. [ 1 ] [ 2 ] [ 3 ] His other 2600 work includes Keystone Kapers and Pressure Cooker for Activision and Space Jockey for U.S. Games .
To bring the iconic console game Donkey Kong to the Game & Watch in 1982, Yokoi invented the now-iconic D-pad. This flat directional control pad addressed the challenge of portability by keeping the controls flush with the console's body, in contrast to the joystick controls used on the console.