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Faerûn (/ f eɪ ˈ r uː n / fay-ROON) is a fictional continent and the primary setting of the Dungeons & Dragons world of Forgotten Realms.It is described in detail in several editions of the Forgotten Realms Campaign Setting (first published in 1987 by TSR, Inc.) with the most recent being the 5th edition from Wizards of the Coast, [1] [2] and various locales and aspects are described in ...
Abeir-Toril is the fictional planet that makes up the Forgotten Realms Dungeons & Dragons campaign setting, as well as the Al-Qadim and Maztica campaign settings, and the 1st edition version of the Oriental Adventures campaign setting.
The First Sundering occurred in ancient times (around -17,600 DR) [1] before humans came into Toril, at a time when elven high mages united to create the Evermeet lands. As a consequence of their powerful magic, the supercontinent of Merrouroboros was torn apart, creating what is now known as the Trackless Sea and the continents of Faerûn, Maztica and Katashaka, among other physical changes.
Player's Guide to Faerûn is a collection of lore and arcana from the Forgotten Realms setting, to allow players to create and equip characters. The book includes races, feats, spells, prestige classes, and magic items for the 3.5 edition update to the setting, and includes material from 1st and 2nd edition.
Kara-Tur: The Eastern Realms is a Gamers' Choice award-winner. [1]Appelcline highlighted a note from Ed Greenwood, creator of the Forgotten Realms, that the major additions to the setting with real-world correlations "also include 'recastings of my largely-offstage kingdoms like Unther and Mulhorand to more closely resemble real-world historical (or 'Hollywood historical') settings.'
The water recharges in the West Bank mountains and ends in the springs of the Yarkon River at Antipatris, and Taninim Springs on the coastal plain of the Mediterranean. [ 1 ] The model adding the Beer Sheva region aquifer to the direct sources of the Yarkon springs was laid down by Samuel Mandel in 1961 and has since been contradicted by work ...
Hârn is an island off the western coast of the region of Venârivè (the northwestern part of the continent of Lýthia) on the planet Kèthîra, but as Hârn has traditionally been the focus of the setting, many people refer to the world as Hârn or HârnWorld. Hârn is notable for several reasons:
The Rheic Ocean had completely disappeared, and the western Paleo-Tethys was closing. By the Late Permian, the small elongated Cimmerian plate (today's crust of Turkey, Iran, Tibet and parts of South-East Asia) broke away from Gondwana (now part of Pangaea). South of the Cimmerian continent a new ocean, the Tethys Ocean, was created.