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  2. Module pattern - Wikipedia

    en.wikipedia.org/wiki/Module_pattern

    The module software design pattern provides the features and syntactic structure defined by the modular programming paradigm to programming languages that have incomplete support for the concept. The object module pattern expressed in UML .

  3. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    In the previous example, the class Component is inherited by both the ConcreteComponent and the subclasses that descend from Decorator. The decorator pattern is an alternative to subclassing . Subclassing adds behavior at compile time , and the change affects all instances of the original class; decorating can provide new behavior at run-time ...

  4. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    Although UML 2.1 was never released as a formal specification, versions 2.1.1 and 2.1.2 appeared in 2007, followed by UML 2.2 in February 2009. UML 2.3 was formally released in May 2010. [18] UML 2.4.1 was formally released in August 2011. [18] UML 2.5 was released in October 2012 as an "In progress" version and was officially released in June ...

  5. Command pattern - Wikipedia

    en.wikipedia.org/wiki/Command_pattern

    A sample UML class and sequence diagram for the Command design pattern. [3]In the above UML class diagram, the Invoker class doesn't implement a request directly. Instead, Invoker refers to the Command interface to perform a request (command.execute()), which makes the Invoker independent of how the request is performed.

  6. Umple - Wikipedia

    en.wikipedia.org/wiki/Umple

    Umple can be used to represent in a textual manner many UML modelling entities found in class diagrams and state diagrams. [2] Umple can generate code for these in various programming languages. Currently Umple fully supports Java, C++ and PHP as target programming languages and has functional, but somewhat incomplete support for Ruby.

  7. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  8. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    It is typical for the expected interface to be created as a pure interface class, especially in languages such as Java (before JDK 1.8) that do not support multiple inheritance of classes. [1] The class adapter pattern expressed in UML. The class adapter pattern expressed in LePUS3

  9. QP (framework) - Wikipedia

    en.wikipedia.org/wiki/QP_(framework)

    The frameworks support manual coding of UML state machines in C or C++ as well as fully automatic code generation by means of the free graphical QM modeling tool. [ 3 ] The QP frameworks and the QM modeling tool are used in medical devices , defense & aerospace, robotics , consumer electronics , wired and wireless telecommunication , industrial ...