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  2. The Game Creators - Wikipedia

    en.wikipedia.org/wiki/The_Game_Creators

    FPS Creator was popular with users, who enjoyed making their own games. It had a significant impact on the indie development scene in the 2000's. In February 2016 The Game Creators decided to open-source "FPS Creator" as "FPS Creator Classic" and make the engine free for the public. Along with many 3D model packs on github.com. [12] [13]

  3. List of freeware first-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_first...

    Some free-to-play online first-person shooters use a client–server model, in which only the client is available for free. They may be associated with business models such as optional microtransactions or in-game advertising. Some of these may be MMOFPS, MMOTPS or MMORPG games.

  4. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    In the 1990s, game creation systems for the IBM PC shifted both to the more general and the more specific. Whereas frameworks like RSD Game-Maker and Klik & Play attempted to accommodate any genre, communities grew around games like ZZT (later MegaZeux [ 4 ] ) that permitted such extensive user modification that they essentially became de facto ...

  5. First-person shooter engine - Wikipedia

    en.wikipedia.org/wiki/First-person_shooter_engine

    FromSoftware released King's Field, a full polygon free roaming first-person real-time action title for the Sony PlayStation in December 1994. Sega 's 32X release Metal Head was a first-person shooter mecha simulation game that used fully texture-mapped , 3D polygonal graphics . [ 5 ]

  6. List of id Software games - Wikipedia

    en.wikipedia.org/wiki/List_of_id_Software_games

    id Software is an American video game developer based in Richardson, Texas.It was founded in February 1991 by four members of the software company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.

  7. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. List of 3D Realms games - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_Realms_games

    Prior to Apogee's founding, Miller had released a few games he had developed himself, as well as a couple "packs" of games developed by himself and others, under a shareware distribution model whereby the games were distributed for free in return for donations. [1]