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  2. FaceGen - Wikipedia

    en.wikipedia.org/wiki/FaceGen

    FaceGen 3.3 allows the user to randomize, tween, normalize and exaggerate faces, and also includes algorithms for adjusting apparent age, ethnicity and gender. It also allows limited parametric control of facial expressions, and includes a set of phoneme expressions for the animation of characters with "speaking" roles.

  3. 3D Face Morphable Model - Wikipedia

    en.wikipedia.org/wiki/3D_Face_Morphable_Model

    The generation of new faces is based on a pre-existing database of example faces acquired through a 3D scanning procedure. All these faces are in dense point-to-point correspondence, which enables the generation of a new realistic face (morph) by combining the acquired faces. A new 3D face can be inferred from one or multiple existing images of ...

  4. Reallusion - Wikipedia

    en.wikipedia.org/wiki/Reallusion

    Headshot Plugin - AI-enhanced 3D head generator. SkinGen Premium Plugin - Realistic dynamic skin & makeup generation. Character Creator Omniverse Connector - Create digital humans for NVIDIA Omniverse. ZBrush Pose Tools - Superior pose management in ZBrush. ZBrush Face Tools - Fully expressive 3D facial animation.

  5. Mixamo - Wikipedia

    en.wikipedia.org/wiki/Mixamo

    Mixamo released its automatic rigging service in 2011. That was followed by the launch of its real-time facial animation product, Face Plus, in 2013, [5] and the official launch of its Fuse 3D character creator software in March 2014. [6] In August 2014, Mixamo launched a new pricing structure. [7] Mixamo was acquired by Adobe Systems on 1 June ...

  6. DALL-E - Wikipedia

    en.wikipedia.org/wiki/DALL-E

    [64] [65] Released in 2022 on Hugging Face's Spaces platform, Craiyon (formerly DALL-E Mini until a name change was requested by OpenAI in June 2022) is an AI model based on the original DALL-E that was trained on unfiltered data from the Internet. It attracted substantial media attention in mid-2022, after its release due to its capacity for ...

  7. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    In 1971 Henri Gouraud made the first CG geometry capture and representation of a human face. Modeling was his wife Sylvie Gouraud. The 3D model was a simple wire-frame model and he applied the Gouraud shader he is most known for to produce the first known representation of human-likeness on computer.