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Monster Jam: Urban Assault is a video game based on the popular monster truck series Monster Jam that was released on October 28, 2008, for PlayStation 2, PlayStation Portable, Nintendo DS and Wii. It is the sequel to the Monster Jam video game. It is based on the USHRA Monster Jam Monster Trucks series.
During development of the game, project leader Martin Edmondson stated, "No code is shared between DD2 and Monster Trucks (with the exception of surrounding code such as sound and sprite routines). Monster Trucks started development about three quarters through DD1 and is a game based on those famous car-crushing, monster pick-up trucks with ...
Pages in category "Monster truck video games" The following 16 pages are in this category, out of 16 total. This list may not reflect recent changes. B.
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Monster Jam Showdown received "mixed or average" reviews from critics, according to the review aggregation website Metacritic. [3] IGN called it "a great looking, family-friendly racer", though they said it could use more depth and variety. [2] Push Square praised the gameplay and variety of trucks, but they said it was formulaic. [4]
Monster Jam: Urban Assault: Torus Games: Activision: PS2, PSP, Wii, NDS 2008-10-28 Monster Truck Destruction ODD Games ODD Games WIN, iOS, Droid 2013-08-30 Monster Truck Madness: Terminal Reality: Microsoft Game Studios: WIN9X 1996-08-31 Monster Truck Madness 2: Terminal Reality: Microsoft Games, Rockstar Games: WIN, N64 1998-04-30 Monster ...
Monster Truck Madness is a racing video game developed by Terminal Reality and published by Microsoft. It was released in North America on September 9, 1996. The game has twelve monster trucks and tasks the player with beating computer opponents. Checkpoints, multiple hidden shortcuts, and interactable objects commonly appear in the tracks.
Even though he found Ski Safari, a similar racing game, to have more sophisticated gameplay and better graphics and be more cartoonishly "fun," he also found Hill Climb Racing more engaging and concluded that the game is "a good example of the importance of mechanics over visuals in [the mobile gaming] market."