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  2. In a Pickle (card game) - Wikipedia

    en.wikipedia.org/wiki/In_a_Pickle_(card_game)

    However, when playing with alternate rules, each card must relate to all the cards in the stack. For example, normal rules would allow the sequence lawyer-pickle-jar, because a lawyer could be in a pickle (in a manner of speaking) and a pickle can fit in a jar, but the alternate rules would not allow this because a lawyer cannot fit in a jar.

  3. Principle of least astonishment - Wikipedia

    en.wikipedia.org/wiki/Principle_of_least...

    A textbook formulation is: "People are part of the system. The design should match the user's experience, expectations, and mental models." [13]The principle aims to leverage the existing knowledge of users to minimize the learning curve, for instance by designing interfaces that borrow heavily from "functionally similar or analogous programs with which your users are likely to be familiar". [2]

  4. Austin Powers: Oh, Behave! and Welcome to My Underground Lair!

    en.wikipedia.org/wiki/Austin_Powers:_Oh,_Behave...

    Within this mini-game, the player plays as Austin Powers in a side-scrolling adventure game inspired by the movie series. The mini-game involves the player climbing obstacles and dispatching foes in an effort to find their way to the end of each level. Mojo Maze is an Austin Powers-themed Pac-Man mini-game included within Austin Powers: Oh ...

  5. Dungeons & Dragons Basic Set - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_Basic_Set

    A final version of the set entitled The Classic Dungeons & Dragons Game was produced in 1994. Edited by Doug Stewart, it removed the tutorial cards of the "black box", incorporating the material into sidebars within the single 128-page Rules and Adventure Book. The set also included a Dungeon Master's Screen, a set of six plastic miniatures for ...

  6. 3M bookshelf game series - Wikipedia

    en.wikipedia.org/wiki/3M_bookshelf_game_series

    The 3M bookshelf game series is a set of strategy and economic games published in the 1960s and early 1970s by 3M Corporation. The games were packaged in leatherette-look large hardback book size boxes in contrast to the prevalent wide, flat game boxes. The series grew to encompass over three dozen games.

  7. Imaginiff - Wikipedia

    en.wikipedia.org/wiki/Imaginiff

    (It can not be placed on the challenge space.) The number cards are separated from the question cards. The number cards (numbered one to six) of the same color are given to the player whose token matches that color. Then the question cards are placed in a pile or in the box provided.

  8. The White Box - Wikipedia

    en.wikipedia.org/wiki/The_White_Box

    Jeremy Holcomb was professor of game design at the DigiPen Institute of Technology, when he wrote his thoughts and ideas with his years of experience of game design as The White Box Essays. [1] Jeff Tidball was the co-founder of Gameplaywright and chief operating officer for Atlas Games , and he convinced Holcomb to publish his idea through ...

  9. Probe (parlor game) - Wikipedia

    en.wikipedia.org/wiki/Probe_(parlor_game)

    Probe is a parlor game or board game introduced in the 1960s by Parker Brothers. It is reminiscent of the simple two-person game Hangman, whose object is to guess a word chosen by another player by revealing specific letters. Probe extends the number of players to a maximum of four and introduces additional game elements that increase the ...