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  2. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    Traditionally, a program simply ran once, then terminated. This type of program was very common in the early days of computing, and lacked any form of user interactivity. This is still used frequently, particularly in the form of command-line-driven programs. Any parameters are set up in advance and passed in one go when the program starts.

  3. Channel (programming) - Wikipedia

    en.wikipedia.org/wiki/Channel_(programming)

    In addition to their fundamental use for interprocess communication, channels can be used as a primitive to implement various other concurrent programming constructs which can be realized as streams. For example, channels can be used to construct futures and promises , where a future is a one-element channel, and a promise is a process that ...

  4. Dynamic dispatch - Wikipedia

    en.wikipedia.org/wiki/Dynamic_dispatch

    Smalltalk uses a type-based message dispatcher. Each instance has a single type whose definition contains the methods. When an instance receives a message, the dispatcher looks up the corresponding method in the message-to-method map for the type and then invokes the method. Because a type can have a chain of base types, this look-up can be ...

  5. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer.The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code.

  6. Command pattern - Wikipedia

    en.wikipedia.org/wiki/Command_pattern

    In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time. This information includes the method name, the object that owns the method and values for the method parameters.

  7. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1]

  8. Grand Central Dispatch - Wikipedia

    en.wikipedia.org/wiki/Grand_Central_Dispatch

    GCD works by allowing specific tasks in a program that can be run in parallel to be queued up for execution and, depending on availability of processing resources, scheduling them to execute on any of the available processor cores [12] [13] (referred to as "routing" by Apple). [14] A task can be expressed either as a function or as a "block."

  9. Double dispatch - Wikipedia

    en.wikipedia.org/wiki/Double_dispatch

    In software engineering, double dispatch is a special form of multiple dispatch, and a mechanism that dispatches a function call to different concrete functions depending on the runtime types of two objects involved in the call.

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