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  2. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively.

  3. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    Volta NVENC has similar performance as Pascal's NVENC. It does not offer support for HEVC B-Frames. In mobile graphics, as with most other GeForce MX-series graphics, the GeForce MX450 does not support NVENC as it is a TU117 chip whose hardware encoder is permanently disabled in its manufacture.

  4. Nvidia System Tools - Wikipedia

    en.wikipedia.org/wiki/Nvidia_System_Tools

    NVIDIA System Tools (previously called nTune) is a discontinued collection of utilities for accessing, monitoring, and adjusting system components, including temperature and voltages with a graphical user interface within Windows, rather than through the BIOS.

  5. GeForce - Wikipedia

    en.wikipedia.org/wiki/GeForce

    Later, Nvidia released the GeForce2 MX (NV11), which offered performance similar to the GeForce 256 but at a fraction of the cost. The MX was a compelling value in the low/mid-range market segments and was popular with OEM PC manufacturers and users alike. The GeForce 2 Ultra was the high-end model in this series.

  6. GeForce RTX 30 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_RTX_30_series

    The performance was praised, as the 3090 Ti "will likely be the go-to GPU for creative professionals that need brute force in their day-to-day work." In gaming, "the RTX 3090 Ti fares quite a bit better" compared to the RTX 3090, and even in 8K "will be able to hit a solid 60 fps in many games at high settings." [84]

  7. GeForce 900 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_900_series

    The GeForce 900 series is a family of graphics processing units developed by Nvidia, succeeding the GeForce 700 series and serving as the high-end introduction to the Maxwell microarchitecture, named after James Clerk Maxwell.

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  9. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).