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The Origin In Game overlay client can be disabled while playing games. The client also features chat features such as a Friends List and a group chat options (implemented in version 9.3). Client and download performance has been patched and improved in past updates.
Raptr offers a few images showing a user's game statistics for use in signatures. Screenshot of the Raptr client interface which a user can download. On the website, users added video games to their profile, as well as track game play time and achievements, share reviews, game related information, and game activity.
As part of this, the in-game overlay received a new customizable design where users can pin windows such as chat or game guides on top of the current game window. It also received several new features, including the ability to create pinnable personal notes stored in the cloud.
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
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Over 50 game developers signed an open letter to Microsoft, released on June 12, 1997, calling on the company to actively support OpenGL. [27] On December 17, 1997, [ 28 ] Microsoft and SGI initiated the Fahrenheit project, which was a joint effort with the goal of unifying the OpenGL and Direct3D interfaces (and adding a scene-graph API too).
Free and open-source drivers support a large portion (but not all) of the features available in GeForce-branded cards. For example, as of January 2014 [update] nouveau driver lacks support for the GPU and memory clock frequency adjustments, and for associated dynamic power management. [ 62 ]
The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...