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In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution:
Tactile programming is the specification, development, interaction with and interpretation of computer programs through a touch-centric interface. It is based on the ideas behind visual programming languages, particularly in the interaction and development of software with visual-graphic, rather than text-based, interpretations which can be "dragged-and-dropped" with a mouse in order to ...
Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...
Donald Knuth - The Art of Computer Programming; Ellen Ullman - Close to the Machine; Ellis Horowitz - Fundamentals of Computer Algorithms; Eric Raymond - The Art of Unix Programming; Gerald M. Weinberg - The Psychology of Computer Programming; James Gosling - The Java Programming Language; Joel Spolsky - The Best Software Writing I
A tactile sensor. Machine touch is an area of machine perception where tactile information is processed by a machine or computer. Applications include tactile perception of surface properties and dexterity whereby tactile information can enable intelligent reflexes and interaction with the environment. [13]
For Dummies is an extensive series of instructional reference books which are intended to present non-intimidating guides for readers new to the various topics covered. The series has been a worldwide success with editions in numerous languages.
The Tcl programming language was created in the spring of 1988 by John Ousterhout while he was working at the University of California, Berkeley. [14] [15] Originally "born out of frustration", [11] according to the author, with programmers devising their own languages for extending electronic design automation (EDA) software and, more specifically, the VLSI design tool Magic, which was a ...
First implemented as a compile-and-go system rather than an interpreter, BASIC emerged as part of a wider movement towards time-sharing systems. General Electric, having worked on the Dartmouth Time-Sharing System and its associated Dartmouth BASIC, wrote their own underlying operating system and launched an online time-sharing system known as Mark I featuring a BASIC compiler (not an ...