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  2. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    Multiple dispatch should be distinguished from function overloading, in which static typing information, such as a term's declared or inferred type (or base type in a language with subtyping) is used to determine which of several possibilities will be used at a given call site, and that determination is made at compile or link time (or some ...

  3. Dynamic dispatch - Wikipedia

    en.wikipedia.org/wiki/Dynamic_dispatch

    The default form of dispatch is static. To get dynamic dispatch the programmer must declare a method as virtual. C++ compilers typically implement dynamic dispatch with a data structure called a virtual function table (vtable) that defines the name-to-implementation mapping for a given class as a set of member function pointers. This is purely ...

  4. Command pattern - Wikipedia

    en.wikipedia.org/wiki/Command_pattern

    A sample UML class and sequence diagram for the Command design pattern. [3]In the above UML class diagram, the Invoker class doesn't implement a request directly. Instead, Invoker refers to the Command interface to perform a request (command.execute()), which makes the Invoker independent of how the request is performed.

  5. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    For languages whose object systems support multiple dispatch, not only single dispatch, such as Common Lisp or C# via the Dynamic Language Runtime (DLR), implementation of the visitor pattern is greatly simplified (a.k.a. Dynamic Visitor) by allowing use of simple function overloading to cover all the cases being visited.

  6. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    When the program calls the speak function on a Cat reference (which can refer to an instance of Cat, or an instance of HouseCat or Lion), the code must be able to determine which implementation of the function the call should be dispatched to. This depends on the actual class of the object, not the class of the reference to it (Cat).

  7. Round-robin scheduling - Wikipedia

    en.wikipedia.org/wiki/Round-robin_scheduling

    A Round Robin preemptive scheduling example with quantum=3. Round-robin (RR) is one of the algorithms employed by process and network schedulers in computing. [1] [2] As the term is generally used, time slices (also known as time quanta) [3] are assigned to each process in equal portions and in circular order, handling all processes without priority (also known as cyclic executive).

  8. Double dispatch - Wikipedia

    en.wikipedia.org/wiki/Double_dispatch

    We then iterate over one of the lists (SHAPE), allowing elements of the other (SURFACE) to visit each of them in turn. In the example code above, SURFACE objects are visiting SHAPE objects. The code makes a polymorphic call on {SURFACE}.draw indirectly by way of the `drawing_agent', which is the first call (dispatch) of the double-dispatch pattern.

  9. Predicate dispatch - Wikipedia

    en.wikipedia.org/wiki/Predicate_dispatch

    In computer programming, predicate dispatch is a generalisation of multiple dispatch ("multimethods") that allows the method to call to be selected at runtime based on arbitrary decidable logical predicates and/or pattern matching attached to a method declaration.