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AMD Software (formerly known as Radeon Software) is a device driver and utility software package for AMD's Radeon graphics cards and APUs. Its graphical user interface is built with Qt [ 6 ] and is compatible with 64-bit Windows and Linux distributions .
The AMD 900 chipset series is identical to the AMD 800 chipset series except for the fact that it is only found on Socket AM3+ mainboards, whereas its predecessor is only found on Socket AM3 mainboards. It was released in 2011. This allows consumers to easily identify the Socket through the chipset name.
The AMD 700 chipset series (also called as AMD 7-Series Chipsets) is a set of chipsets designed by ATI for AMD Phenom processors to be sold under the AMD brand. Several members were launched in the end of 2007 and the first half of 2008, others launched throughout the rest of 2008.
Graphics device drivers are implemented using two components: a UMD (user-mode driver) and a KMD (kernel-mode driver). Starting with Linux kernel 4.2 AMD Catalyst and Mesa will share the same Linux kernel driver: amdgpu. Amdgpu provides interfaces defined by DRM and KMS.
AMD CrossFire (also known as CrossFireX) is a brand name for the multi-GPU technology by Advanced Micro Devices, originally developed by ATI Technologies. [1] The technology allows up to four GPUs to be used in a single computer to improve graphics performance.
AMDgpu is an open source device driver for the Linux operating system developed by AMD to support its Radeon lineup of graphics cards (GPUs). It was announced in 2014 as the successor to the previous radeon device driver as part of AMD's new "unified" driver strategy, [3] and was released on April 20, 2015.
One of these interfaces is then used by end-user software, like GStreamer or HandBrake (HandBrake rejected VCE support in December 2016, [48] but added it in December 2018 [49]), to access the VCE hardware and make use of it. AMD's proprietary device driver AMD Catalyst is available for multiple operating systems and support for VCE was added ...
The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...