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The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. [2] The VCS was renamed to Atari 2600 at the time of the 5200's launch. [ 3 ]
The generation began in November 1976 with the release of the Fairchild Channel F. [1] This was followed by the Atari 2600 in 1977, [2] Magnavox Odyssey² in 1978, [3] Intellivision in 1980 [4] and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, [5] all in 1982. By the end of the era, there were over 15 different consoles.
Functionally, this gave the ColecoVision the largest software library of any console of its day. The expansion module prompted legal action from Atari. Coleco and Atari settled out of court, with Coleco becoming licensed under Atari's patents. The royalty-based license also applied to Coleco's Gemini game system, a stand-alone clone of the 2600 ...
Atari, Inc. was an American video game developer and video game console and home computer development company which operated between 1972 and 1984. During its years of operation, it developed and produced over 350 arcade, console, and computer games for its own systems, and almost 100 ports of games for home computers such as the Commodore 64.
The Atari 5200. The Atari 5200 is a home video game console released in November 1982. In total, 69 [a] games were officially released for the Atari 5200. Gremlins was the last game released by Atari for the 5200. [1] [2] This list excludes any hobbyist-developed games. See Lists of video games for related lists.
The Atari 2600 version of Space Invaders, released in 1980, was considered the killer app for home video game consoles, helping to quadruple the console's sales that year. [57] Similarly, Coleco had beaten Atari to a key licensing deal with Nintendo to bring Donkey Kong as a pack-in game for the Colecovision, helping to drive its sales. [29
The Atari 7800 was released in May 1986 [35] and was the successor to the Atari 5200. [36] It was the first console to be backward compatible without additional hardware. It was originally due for launch on May 21, 1984, [ 37 ] but due to the sale of the company the launch did not happen until two years later and, coupled with a small library ...
The hybrid unit was similar in concept to computers such as the APF Imagination Machine, [2] the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers. It was discontinued in 1986.