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[16] xBR+3D is a version with a 3D mask that only filters 2D elements. xBRZ by Zenju is a modified version of xBR. It is implemented from scratch as a CPU-based filter in C++. [17] It uses the same basic idea as xBR's pattern recognition and interpolation but with a different rule set designed to preserve fine image details as small as a few ...
Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
Sonic Triple Trouble 16-Bit is an unofficial remake of the titular Game Gear game for Windows, released in 2022. Proposed as a theoretical successor to Sonic 3 & Knuckles for home consoles, the remake features similar gameplay, graphics, and sound to that of official 16-bit Sonic games. Other additions include updated level design and the ...
A sprite can be thought of as a simple 2D image, but can also be a container for other sprites. In Cocos2D, sprites are arranged together to form a scene, like a game level or a menu. Sprites can be manipulated in code based on events or actions or as part of animations. The sprites can be moved, rotated, scaled, have their image changed, etc.
Copeland conceived Triple Trouble 16-Bit in 2017. Having little prior game development experience, Copeland taught himself various skills to create the remake. He drew inspiration from entries across the entire Sonic series, as well as fan games and other Genesis titles. The presentation was designed to be faithful to the Genesis hardware and ...
The Atari ST series has a digital-to-analog converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors).Depending on the (proprietary) monitor type attached, it displays one of the 320×200, 16-colors and 640×200, 4-colors modes with the color monitor, or the high resolution 640×400 black and white mode with the monochrome monitor.
The VCS's sprites are called movable objects in the programming manual, further identified as two players, two missiles, and one ball. [16] These each consist of a single row of pixels that are displayed on a scan line. To produce a two-dimensional shape, the sprite's single-row bitmap is altered by software from one scan line to the next.