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  2. Lights Out (game) - Wikipedia

    en.wikipedia.org/wiki/Lights_Out_(game)

    Lights Out is an electronic game released by Tiger Electronics in 1995. [1] The game consists of a 5 by 5 grid of lights. When the game starts, a random number or a stored pattern of these lights is switched on. Pressing any of the lights will toggle it and the adjacent lights.

  3. Tiger Electronics - Wikipedia

    en.wikipedia.org/wiki/Tiger_Electronics

    Tiger produced a version of Lights Out around 1995. In 1997 it produced a quaint fishing game called Fishing Championship, in the shape of a reduced fishing rod. Another 1990s creation was Skip-It. In 1995, Tiger acquired the Texas Instruments toy division. Tiger agreed to manufacture and market electronic toys for Hasbro and Sega. [7]

  4. R-Zone - Wikipedia

    en.wikipedia.org/wiki/R-Zone

    It uses one watch battery to store data and 2 AAA batteries to run the games. The R-Zone XPG (short for Xtreme Pocket Game) is a completely handheld version of the console, released in 1997. [ 4 ] It lacks a headset, and instead projects the display onto a mirrored surface directly above the game controller area on the unit.

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  6. List of Disney video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Disney_video_games

    1995: Master System (Brazil only) Game Gear: Gargoyles: Buena Vista Interactive: 1995: Sega Mega Drive/Genesis: Gargoyles: Tiger Electronics: 1995: Handheld LCD Mighty Ducks: Tiger Electronics: 1996: Electronic LCD Game Darkwing Duck: Disney Mobile Studios: 2010: Mobile phone Chip 'n Dale Rescue Rangers: Dynamic Pixels: 2010: Mobile phone ...

  7. 2-XL - Wikipedia

    en.wikipedia.org/wiki/2-XL

    2-XL (2-XL Robot, 2XL Robot, 2-XL Toy) is an educational toy robot that was marketed from 1978–1981 [1] by the Mego Corporation, and from 1992–1995 by Tiger Electronics. 2-XL was the first "smart-toy" in that it exhibited rudimentary intelligence, memory, gameplay, and responsiveness.

  8. Game.com - Wikipedia

    en.wikipedia.org/wiki/Game.com

    The back of the original Game.com console. By February 1997, Tiger was planning to release a new game console as a direct competitor to Nintendo's Game Boy. [9] Prior to its release, Tiger Electronics stated that the Game.com would "change the gaming world as we know it," while a spokesperson stated that it would be "one of this summer's hits."

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