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  2. Lights Out (game) - Wikipedia

    en.wikipedia.org/wiki/Lights_Out_(game)

    Lights Out is an electronic game released by Tiger Electronics in 1995. [1] The game consists of a 5 by 5 grid of lights. When the game starts, a random number or a stored pattern of these lights is switched on. Pressing any of the lights will toggle it and the adjacent lights.

  3. Tiger Electronics - Wikipedia

    en.wikipedia.org/wiki/Tiger_Electronics

    Tiger produced a version of Lights Out around 1995. In 1997 it produced a quaint fishing game called Fishing Championship, in the shape of a reduced fishing rod. Another 1990s creation was Skip-It. In 1995, Tiger acquired the Texas Instruments toy division. Tiger agreed to manufacture and market electronic toys for Hasbro and Sega. [7]

  4. R-Zone - Wikipedia

    en.wikipedia.org/wiki/R-Zone

    The R-Zone is a portable game console (originally head-worn, later handheld) developed and manufactured by Tiger Electronics.The R-Zone was shown at the American International Toy Fair in February 1995, [1] and was released later that year. [2]

  5. List of Disney video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Disney_video_games

    1995: Master System (Brazil only) Game Gear: Gargoyles: Buena Vista Interactive: 1995: Sega Mega Drive/Genesis: Gargoyles: Tiger Electronics: 1995: Handheld LCD Mighty Ducks: Tiger Electronics: 1996: Electronic LCD Game Darkwing Duck: Disney Mobile Studios: 2010: Mobile phone Chip 'n Dale Rescue Rangers: Dynamic Pixels: 2010: Mobile phone ...

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  7. List of Electronic Arts games: 1983–1999 - Wikipedia

    en.wikipedia.org/wiki/List_of_Electronic_Arts...

    This is a list of video games published or developed by Electronic Arts.Since 1983 and the 1987 release of its Skate or Die!, it has respectively published and developed games, bundles, as well as a handful of earlier productivity software.

  8. 2-XL - Wikipedia

    en.wikipedia.org/wiki/2-XL

    2-XL (2-XL Robot, 2XL Robot, 2-XL Toy) is an educational toy robot that was marketed from 1978–1981 [1] by the Mego Corporation, and from 1992–1995 by Tiger Electronics. 2-XL was the first "smart-toy" in that it exhibited rudimentary intelligence, memory, gameplay, and responsiveness.

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