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In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware. The technique aims to improve the display of a fast-moving video image — such as a computer game , a DVD , or the signal from a TV card .
Device configuration overlay (DCO) is a hidden area on many of today's hard disk drives (HDDs). Usually when information is stored in either the DCO or host protected area (HPA), it is not accessible by the BIOS (or UEFI), OS, or the user. However, certain tools can be used to modify the HPA or DCO.
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Video overlay, techniques to display video on computer display; Hardware overlay, one type of video overlay that uses memory dedicated to the application; Another term for exec, replacing one process by another; Overlay (programming), a technique to reduce the amount of memory used by a program; Overlay keyboard, a specialized keyboard with no ...
Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.
Overlay A itself consists of two overlay segments, AA, and AB. At execution time overlays A and B will both utilize the same memory locations; AA and AB will both utilize the same locations following the end of MOD3. All the segments between the root and a given overlay segment are called a path.
An overlay network is a computer network that is layered on top of another (logical as opposed to physical) network. The concept of overlay networking is distinct from the traditional model of OSI layered networks, and almost always assumes that the underlay network is an IP network of some kind. [1]