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The following lists articles related to the computer and video game Grand Theft Auto IV. Pages in category "Grand Theft Auto IV" The following 7 pages are in this category, out of 7 total.
Video games that the company has published include those in the Batman: Arkham, F.E.A.R., Game Party, Mortal Kombat, and Scribblenauts series as well as those based on Warner Bros. films and animations, DC Comics' works, Lego toys, J.R.R. Tolkien's Middle-earth, Harry Potter, and Sesame Street.
Three games were released for the PlayStation Portable: Grand Theft Auto: Liberty City Stories in 2005, which is also a prequel to Grand Theft Auto III; Grand Theft Auto: Vice City Stories in 2006, which is a prequel to Vice City; and Grand Theft Auto: Chinatown Wars in 2009, which features the same setting as Grand Theft Auto IV, but the two ...
Rockstar Games is a video game publisher established under Take-Two Interactive in 1998. It is best known for the Grand Theft Auto series; other well-known releases include Bully, L.A. Noire, and the Red Dead, Max Payne and Midnight Club series.
This category contains video games that are based on properties owned by Warner Bros. or any of its subsidiaries (e.g. Turner Entertainment).This includes titles developed and/or published by Warner Bros. Games, several of which are original properties (e.g. Scribblenauts) or not otherwise based on WB properties.
Grand Theft Auto V: 2013 2023 Windows Action-adventure: Rockstar North: Source code obtained as part of the September 2022 Grand Theft Auto VI leaks. Released publicly on 25 December 2023, as a form of protest against the sentencing of the perpetrator of the leaks. [153] [154] GunZ: The Duel: 2005 2011 Windows Third-person shooter: MAIET ...
adult swim logo. A lot of games published by Adult Swim Games are on the verge of getting delisted from digital storefronts like Steam. Warner Bros., the parent company that owns the now defunct ...
Grand Theft Auto IV was the first contemporary game in the series since 2001's Grand Theft Auto III; the team felt that enough time had passed to avoid feeling repetitive. [33] The types of in-game vehicles were decided upon early in development, after which the vehicles department begin creating the designs.