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  2. History of the Nintendo Entertainment System - Wikipedia

    en.wikipedia.org/wiki/History_of_the_Nintendo...

    Released in 1988 in Japan, Super Mario Bros. 3 would gross more than $500 million, with more than 7 million copies sold in America and 4 million copies in Japan, making it the most popular and fastest selling [93] standalone home video game in history. By mid-1986, 19% (6.5 million) of Japanese households owned a Famicom; [35] one third by mid ...

  3. Nintendo VS. System - Wikipedia

    en.wikipedia.org/wiki/Nintendo_VS._System

    By the time the NES was launched in North America (from late 1985 to 1986), about 100,000 VS. Systems had been sold to American arcades. [32] [33] [34] According to Ken Horowitz, the VS. System "was perhaps the most vital catalyst in the rise of the NES to the top of the home video game market". [4] In Europe, the VS.

  4. YouTube Rewind 2018: Everyone Controls Rewind - Wikipedia

    en.wikipedia.org/wiki/YouTube_Rewind_2018:...

    YouTube Rewind 2018 was panned by critics, YouTubers, and viewers alike, who dubbed it the worst YouTube Rewind video to date. [5] The video was criticized for the inclusion of unpopular or outdated trends and the exclusion of many prominent YouTubers of the year, as well as rivalries such as KSI vs Logan Paul and PewDiePie vs T-Series .

  5. History of Nintendo - Wikipedia

    en.wikipedia.org/wiki/History_of_Nintendo

    The history of Nintendo, a Japan-based international video game company, starts in 1889 when Fusajiro Yamauchi founded "Yamauchi Nintendo", producing handmade hanafuda playing cards. Since its founding, the company has been headquartered in Kyoto. [1] Sekiryo Kaneda was company president from 1929 to 1949, and succeeded by Hiroshi Yamauchi.

  6. Nintendo Entertainment System - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment_System

    The 1983 video game crash had occurred in large part due to a lack of consumer and retailer confidence in video games, which had been partially due to confusion and misrepresentation in video game marketing. Prior to the NES, the packaging of many video games presented bombastic artwork which did not represent a game's actual graphics.

  7. Intellectual property protection by Nintendo - Wikipedia

    en.wikipedia.org/wiki/Intellectual_property...

    In 2013, Nintendo became a YouTube Partner, registering their content into YouTube's databases as to allow YouTube's ContentID system to automatically flag videos that used their copyrighted content. This allowed Nintendo to claim monetization of videos that used large portions of their content, but also impacted Let's Play videos, which ...

  8. Find and remove unusual activity on your AOL account

    help.aol.com/articles/find-and-remove-unusual...

    Click any recent activity entry to view its IP address as well as the date and time it was collected. If one is drastically different from the others, remove it and change your password. Be aware that there are some legitimate reasons why your history can show unfamiliar locations, such as your mobile device detecting the wrong location or ...

  9. List of Nintendo Entertainment System games - Wikipedia

    en.wikipedia.org/wiki/List_of_Nintendo...

    [9] [12] Though the extra space of the NES cartridge was not utilized by most games, it enabled the inclusion of additional hardware expansions; in contrast, some copies of early NES games like Gyromite merely paired the printed circuit board of the game's Famicom version with an adapter to convert between the different pinouts. [10]: 108 [13]