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Dogfight: 80 Years of Aerial Warfare is a combat flight simulator video game developed by Vektor Grafix (originally as Air Glory [2]) and published by MicroProse in 1993 for the PC DOS, Atari ST and Amiga. In North America, the game was released with the title Air Duel: 80 Years of Dogfighting.
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.
A. A-10 Attack! A-10 Cuba! A-10 Tank Killer; Ace (video game) Ace 2 (video game) Ace Combat; Ace Combat 2; Ace Combat 3: Electrosphere; Ace Combat 04: Shattered Skies
Historically speaking, there’s pretty much never been a shortage of video games about flying and/or aerial warfare. Ever since Ultimate Air Combat launched for the NES in 1992, flying a plane ...
Lock On: Flaming Cliffs is a continuation of Lock On: Modern Air Combat. It adds additional content including a playable Su-25T, new missions and updated textures. [5] Three singleplayer campaigns are included. Flaming Cliffs and Hot Wind are set in mountainous Abkhazia, depicting a flashpoint involving NATO, Georgia, Russia and local insurgent ...
Most installments in the Ace Combat series are set in "Strangereal", the series' fictional universe.Strangereal's Earth features entirely different nations, geography, continents, and history compared to the real world, though some nations, locations, and events are loosely based on those from real life, and most aircraft in the series are real models with few alterations.
Aerial warfare is the use of military aircraft and other flying machines in warfare.Aerial warfare includes bombers attacking enemy installations or a concentration of enemy troops or strategic targets; fighter aircraft battling for control of airspace; attack aircraft engaging in close air support against ground targets; naval aviation flying against sea and nearby land targets; gliders ...
Modern terminology for air-to-air combat is air combat manoeuvring (ACM), which refers to tactical situations requiring the use of individual basic fighter maneuvers (BFM) to attack or evade one or more opponents. This differs from aerial warfare, which deals with the strategy involved in planning and executing various missions. [1]