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Stardew Valley is a farming simulation game primarily inspired by Story of Seasons, a series by Marvelous and previously known as Harvest Moon. [1] At the start of the game, players create a character, who inherits a plot of land and a small house once owned by their grandfather in a small village called Pelican Town, located in the titular ...
Life/farming simulator in a prehistoric setting, inspired by Stardew Valley and Harvest Moon: Apr 25, 2023: Eiyuden Chronicle: Hundred Heroes: Rabbit & Bear Studios: Kickstarter: Aug 29, 2020: ¥53,808,516 ¥481,573,091 Turn-based RPG, spiritual successor to the Suikoden series being led by the creator of the original games. Apr 23, 2024 [3 ...
The levels in Spelunky are procedurally generated by rearranging premade tiles of geometry into a level with an entrance, exit, a solvable path between the two, and obstacles to that path. [2] Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3]
Eric Lorenz Barone [2] (/ b ɑː r ɒ n ɪ / Ba-ro-ni, born December 3, 1987), known professionally as ConcernedApe, is an American video game designer and musician. He is best known for creating the 2016 video game Stardew Valley.
The topmost layer usually consists of sand, clay or plain soil—this can be used for underground farming. [16] Deeper levels will be layers of rock; minerals appear in layers or clusters around the right depth. Gems like tourmalines appear in rare clusters. [15] Water is simulated like falling sand; every tile can contain up to seven levels of it.
In natural peatlands, the "annual rate of biomass production is greater than the rate of decomposition", but it takes "thousands of years for peatlands to develop the deposits of 1.5 to 2.3 m [4.9 to 7.5 ft], which is the average depth of the boreal [northern] peatlands", [2] which store around 415 gigatonnes (Gt) of carbon (about 46 times 2019 ...
Ashland is the name of the plantation of the 19th-century Kentucky statesman Henry Clay, [2] located in Lexington, Kentucky, in the central Bluegrass region of the state. The buildings were built by slaves who also grew and harvested hemp, farmed livestock, and cooked and cleaned for the Clays.
For example, in order to create a clay bowl, players place small voxels into the shape of a bowl, which then must be fired in a pit kiln. Other aspects of gameplay include prospecting for minerals and ores, animal husbandry, farming, and building. Another focus of gameplay is exploration.