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In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1]
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [ 1 ]
Shadow buffer A synonym for shadow map. Shadow map A texture buffer holding depth values rendered in a separate render pass from the perspective of a lightsource, used in Shadow mapping; it is typically rendered onto other geometry in the main rendering pass. [29] Shadow volume One of the techniques of adding shadows to 3D scenes. Signed ...
A color spectrum image with an alpha channel that falls off to zero at its base, where it is blended with the background color.. In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1]
PNG was developed as an improved, non-patented replacement for Graphics Interchange Format (GIF)—unofficially, the initials PNG stood for the recursive acronym "PNG's not GIF". [ 7 ] PNG supports palette-based images (with palettes of 24-bit RGB or 32-bit RGBA colors), grayscale images (with or without an alpha channel for transparency), and ...
In addition, transparency is often an "extra" for a graphics format, and some graphics programs will ignore the transparency. Animated PNG 8-bit transparency. Raster file formats that support transparency include GIF, PNG, BMP, TIFF, TGA and JPEG 2000, through either a transparent color or an alpha channel.
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Animation is a filmmaking technique whereby still images are manipulated to create moving images.In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film.