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  2. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Unity: C#: Yes Yes Yes Yes Yes .NET transpiled to Wasm (1.0 and 2.0) Yes [4] FBX, OBJ, DAE, glTF, STL No Proprietary: Offers a WebGL build option since version 5. [5] Verge3D: JavaScript: Yes Yes Yes Yes Yes Native (1.0 and 2.0) Yes glTF, USDZ, FBX, OBJ, STL glTF, USDZ Proprietary: Artist-friendly WebGL framework with Blender, 3ds Max, and Maya ...

  3. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity Hub support for Apple Silicon editors arrived in version 3.0 in January 2022. [46] Changes to Unity 2022 were intended to improve productivity by reducing the time required to enter play mode and import files, and implementing visual search queries and multi selection in the package manager. [47]

  4. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    Assimp can import and export glTF. glTF files can also be directly exported from a variety of 3D editors, such as Blender, Vectary, Autodesk 3ds Max (natively or using Verge3D exporter [43]), Autodesk Maya (using babylon.js exporter [44]), Autodesk Inventor, Modo, Houdini, [45] Paint 3D, Godot, and Substance Painter. [46]

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  6. iClone - Wikipedia

    en.wikipedia.org/wiki/IClone

    iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering. [1]Other functionality includes: full facial and skeletal animation of human and animal figures; lip-syncing; [2] import of standard 3D file types including FBX; a timeline for editing and merging motions; a Python API and a scripting ...

  7. Shade 3D - Wikipedia

    en.wikipedia.org/wiki/Shade_3D

    Shade 9 was released on January 5, 2009. Shade 9 introduced Particle Physics, Collision Detection, new Polygon Modeling Tools, Hair Salon, Parallax Bump Mapping, improvements to PoserFusion, previewing and HDRI import and export. Shade 10 was released on February 14, 2010.

  8. FBX - Wikipedia

    en.wikipedia.org/wiki/FBX

    The FBX can be represented on-disk as either binary or ASCII data; its SDK supports reading and writing both. While neither of the formats is documented, the ASCII format is a tree structured document with clearly named identifiers. For the FBX binary file format, the Blender Foundation published an unofficial specification, as well as a higher level unofficial spec (work in progress) for how ...

  9. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    There has been an emergence of 2D and 3D game engines for WebGL, [56] such as Unreal Engine 4 and Unity. [57] The Stage3D/Flash-based Away3D high-level library also has a port to WebGL via TypeScript. [25] [58] A more light-weight utility library that provides just the vector and matrix math utilities for shaders is sylvester.js.