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Final Fantasy IV: The After Years, the sequel to Final Fantasy IV, is set seventeen years after the events of the original. The first two chapters of the game were released in Japan in February 2008 for NTT DoCoMo FOMA 903i series phones, and for au WIN BREW series phones in spring. The game revolves around Ceodore, the son of Cecil and Rosa ...
Final Fantasy IV: The After Years is an episodic role-playing video game co-developed by Matrix Software and Square Enix, as the sequel to the 1991 title Final Fantasy IV.Set 17 years after Final Fantasy IV, The After Years follows the original cast and their descendants in episodic tales as a new villain appears, setting into action a mysterious chain of events that threatens the fate of the ...
Final Fantasy IV is a turn-based role-playing video game retains the original Active Time Battle System from the initial Super Nintendo release. Similar to the previous remake of Final Fantasy III on the Nintendo DS, the control of stylus is limited and optional in order to retain the same control input while allowing other players to use the Nintendo DS's unique touch control scheme.
The compilation was supervised by Takashi Tokita. [7] It features 16:9 high-resolution graphics, the same CG opening movie from the Nintendo DS remake of Final Fantasy IV, [3] a new CG opening for Final Fantasy IV: The After Years, [7] a new soundtrack arrangement, [5] and a gallery mode for viewing CG movies and Yoshitaka Amano's artwork.
Type-0 HD is a high-definition remaster of the Japan-exclusive PlayStation Portable game Final Fantasy Type-0, a spin-off from the main Final Fantasy series and part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos. The story focuses on Class Zero, a group of fourteen students from the Dominion of Rubrum who must ...
A battle in Final Fantasy VI, showing ATB bars on the lower-right.. Active Time Battle (ATB) is a role-playing video game mechanic invented by Hiroyuki Ito.It was first used in Final Fantasy IV (1991), and patented in 1995 by Ito and Hironobu Sakaguchi, though the patent expired in 2010, allowing it to be used in any game. [1]
In 1987, prompted by the success of Enix's Dragon Quest the previous year, Square released Final Fantasy. [2] Shibuya created graphics including characters, spells, monsters, fonts, menus, and the game's opening bridge scene. By Final Fantasy II, she was one of two designers creating all the pixel art for the game. [1]
According to Final Fantasy IV lead designer Takashi Tokita, Final Fantasy IV was the first Japanese role-playing game to feature such "deep characters". [2] The graphical capabilities of the Super Famicom allowed character designer Yoshitaka Amano to create more elaborate designs than he had done for previous games released for the Famicom.