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Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
However, with the Xbox One, the depth of Kinect's interactive capabilities shown at the event were impressive. We are, after all, dealing with "rocket-science level stuff" here. The most consumer ...
The Xbox One is a home video game console developed by Microsoft.Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox series.It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014.
This category includes articles on video games for the Microsoft Xbox 360 or Xbox One video game consoles that support the Kinect accessory.
Project Milo (also referred to as Milo and Kate) was a project in development by Lionhead Studios for the Xbox 360 video game console. Formerly a secretive project under the early codename "Dimitri", [1] Project Milo was unveiled at the 2009 Electronic Entertainment Expo (E3) in a demonstration for Kinect, as a "controller-free" entertainment initiative for the Xbox 360 based on depth-sensing ...
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The title is a Kinect motion-sensing based title for the Xbox 360 and was released via the Xbox Live Arcade service on February 1, 2012. Happy Action Theater is based on an idea that Double Fine's founder, Tim Schafer , had on devising a game that Lily, his two-year-old daughter (at the time), could play with.
PrimeSense was best known for licensing the hardware design and chip used in Microsoft's Kinect motion-sensing system for the Xbox 360 in 2010. [2] The company had been founded in 2005 to explore depth-sensing cameras which they had demonstrated to developers at the 2006 Game Developers Conference .