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  2. The Witcher (video game series) - Wikipedia

    en.wikipedia.org/wiki/The_Witcher_(video_game...

    In 2003, Polish video-game developer CD Projekt Red negotiated with Sapkowski for rights to The Witcher, given the languishing work at Metropolis, [5] and released The Witcher, a role-playing game based on the saga in October 2007 for personal computers. It was well-publicized and, although it was the developer's first game, it received ...

  3. The Witcher (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Witcher_(video_game)

    The game's story takes place after the events of the main saga. [4] [5] It was released in 2007 to positive reviews from critics. In 2009, a console version, The Witcher: Rise of the White Wolf, was scheduled for release using an entirely new engine and combat system. This was suspended as a result of payment problems with console developers ...

  4. The Witcher IV - Wikipedia

    en.wikipedia.org/wiki/The_Witcher_IV

    The game is being developed using Unreal Engine 5, which CDPR adopted after transitioning away from their proprietary REDengine—the technology previously used for The Witcher 2: Assassins of Kings (2011) and Wild Hunt. [1] The Witcher IV was announced with a cinematic trailer at the Game Awards in December 2024. [10]

  5. The Witcher - Wikipedia

    en.wikipedia.org/wiki/The_Witcher

    The Witcher (Polish: Wiedźmin, pronounced [ˈvjɛd͡ʑmin]) is a series of 8 fantasy novels and 15 short stories by Polish author Andrzej Sapkowski.The series revolves around the eponymous witcher, Geralt of Rivia.

  6. Category:The Witcher (video game series) - Wikipedia

    en.wikipedia.org/wiki/Category:The_Witcher...

    Pages in category "The Witcher (video game series)" The following 13 pages are in this category, out of 13 total. This list may not reflect recent changes. ...

  7. Metropolis Software - Wikipedia

    en.wikipedia.org/wiki/Metropolis_Software

    [5] Metropolis secured a license to develop a video game based on Andrzej Sapkowski's The Witcher series around 1997. [1] According to Chmielarz, Sapkowski had little interest in the game, only seeing the monetary value of the license, giving Metropolis freedom to develop as they saw fit.