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  2. André LaMothe - Wikipedia

    en.wikipedia.org/wiki/André_LaMothe

    LaMothe is an author of multiple books on computer programming and game design, including Windows Game Programming for Dummies. [3] [5] [4] Other books include Tricks of the 3D Game Programming Gurus, which tackles the development of a 3D software engine across 1600 pages.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Wolfenstein 3D engine: C: 1992 Yes 2.5D Windows, Linux, macOS: Wolfenstein 3D, Spear of Destiny, Blake Stone: Aliens of Gold, Corridor 7: Alien Invasion, Blake Stone: Planet Strike, Operation Body Count, Super 3D Noah's Ark: GPL-2.0-or-later: Also termed the Wolfenstein 3D engine id Tech 1 Doom engine: C: 1995 ACS Yes 2.5D Windows, Linux, macOS

  4. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video ...

  5. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    WED is the main program of Gamestudio, the user can startup their game from here, attach the scripts to it, etc. WED is the location where the user can merge all the parts of their game (programming, 3d graphics, levels). The layout for WED is fairly simple. The main part, the central right section, is where most of the editing is done.

  6. Open 3D Engine - Wikipedia

    en.wikipedia.org/wiki/Open_3D_Engine

    Open 3D Engine is a free and open-source 3D game engine developed by Open 3D Foundation, a subsidiary of the Linux Foundation, [3] and distributed under the Apache 2.0 open source license. [4] The initial version of the engine is an updated version of Amazon Lumberyard , [ 5 ] contributed by Amazon Games .

  7. Eric Lengyel - Wikipedia

    en.wikipedia.org/wiki/Eric_Lengyel

    Eric Lengyel is a computer scientist specializing in game engine development, computer graphics, and geometric algebra.He holds a Ph.D. in computer science from the University of California, Davis and a master's degree in mathematics from Virginia Tech, where he also competed in cross-country and track and field.

  8. Python-Ogre - Wikipedia

    en.wikipedia.org/wiki/Python-Ogre

    Free and open-source software portal; Python-Ogre is a Python binding for the OGRE 3D engine, designed to provide the functionality and performance of OGRE (written in C++) with the accessibility and ease of use of Python to facilitate the rapid development of 3D games and to make the OGRE engine more accessible to the beginner, who might otherwise be daunted by the technicalities of writing ...

  9. Delta3D - Wikipedia

    en.wikipedia.org/wiki/Delta3d

    Delta3d is an open source engine which can be used for games, simulations, or other graphical applications. Its modular design integrates other well-known Open Source projects such as Open Scene Graph, Open Dynamics Engine, Character Animation Library (CAL3D), and OpenAL.

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