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This was the first Final Fantasy game to use a free rotating camera. Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting. [140] [141] It also retains the freely rotating camera from XI. Final Fantasy XIII and XIV both make use of ...
Final Fantasy XVI is an action role-playing game in which players take control of protagonist Clive Rosfield and a rotating party of AI-controlled companions through segmented open areas across the continents of Valisthea. [2] [3] Recurring Final Fantasy elements, such as the bird-like Chocobo and monster types, appear in the game. [4]
"Final War" was first published under the pseudonym K. M. O'Donnell in the April 1968 issue of The Magazine of Fantasy & Science Fiction.It reappeared in the books The Best from Fantasy and Science Fiction: Eighteenth Series edited by Edward L. Ferman, Best SF: 1968 or The Year's Best Science Fiction No. 2 (1969) edited by Brian W. Aldiss and Harry Harrison, Final War and Other Fantasies (1969 ...
Kefka first appears as a general to Emperor Gestahl, serving as his court mage. [8] Prior to the start of the game, he was the first human to be experimentally infused with the magic-like craft "Magitek", which granted him the ability to wield magic, although the imperfect process warped his mind and made him into the nihilistic psychopath he is during the course of the game. [9]
Ivalice is described as a complex world with a very long history, and the stories of Final Fantasy Tactics, Vagrant Story, and Final Fantasy XII take place in it. [1] Though described often as a world, this was only physically true of Ivalice in Final Fantasy Tactics Advance, in which Ivalice was created parallel to the real world.
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.
The last guide, the Ultimania Ω, includes voice actor interviews, the complete story of Final Fantasy XII including additional character profiles, a collection of artworks and illustrations, the complete play guide, [94] and a novella written by Benny Matsuyama, author of Hoshi wo Meguru Otome from the Final Fantasy VII Ultimania Ω Guide. [95]
Final Fantasy II [a] is a 1988 role-playing video game developed and published by Square for the Family Computer as the second installment of the Final Fantasy series. The game has received numerous enhanced remakes for the WonderSwan Color, the PlayStation, the Game Boy Advance, the PlayStation Portable, iOS, Android and Windows.