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[15] [16] Crowdsourcing the data collection process by relying on multi-lab data collection and online crowdsourcing platforms (e.g., Amazon Mechanical Turk, Prolific [37]) makes it easier to reach a wider audience of participants from different cultural backgrounds and non-WEIRD populations. [4]
Crowdsourcing involves a large group of dispersed participants contributing or producing goods or services—including ideas, votes, micro-tasks, and finances—for payment or as volunteers. Contemporary crowdsourcing often involves digital platforms to attract and divide work between participants to achieve a cumulative result. Crowdsourcing ...
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H.G. Wells World Brain (1936–1938). The concept (although not so named) originated in 1785 with the Marquis de Condorcet, whose "jury theorem" states that if each member of a voting group is more likely than not to make a correct decision, the probability that the highest vote of the group is the correct decision increases with the number of members of the group. [20]
Individual crowdsourcing projects have created videos promoting HIV testing, [96] videos promoting condom use, [97] images promoting sexual health, [98] and related topics. SETILive is an online project of Zooniverse. Its goal is to use the human brain's ability to recognize patterns to find extraterrestrial intelligences (ETIs). [99]
Mind uploading is a speculative process of whole brain emulation in which a brain scan is used to completely emulate the mental state of the individual in a digital computer. The computer would then run a simulation of the brain's information processing, such that it would respond in essentially the same way as the original brain and experience ...
Crowd computing is a form of distributed work where tasks that are hard for computers to do, are handled by large numbers of humans distributed across the internet.. It is an overarching term encompassing tools that enable idea sharing, non-hierarchical decision making and utilization of "cognitive surplus" - the ability of the world’s population to collaborate on large, sometimes global ...
Human-based computation (apart from the historical meaning of "computer") research has its origins in the early work on interactive evolutionary computation (EC). [9] The idea behind interactive evolutionary algorithms has been attributed to Richard Dawkins; in the Biomorphs software accompanying his book The Blind Watchmaker (Dawkins, 1986) [10] the preference of a human experimenter is used ...