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The monk was dropped as one of the standard character classes available in the second edition. [5] [11] The Complete Priest's Handbook did, however, allow for clerics to take on some aspects of the monk class via the monk kit. This version of the monk retained clerical spellcasting and gained unarmed combat skills.
The bard class was changed to be a normal class that can be chosen at character creation. The assassin and monk classes were removed from the second edition Player's Handbook. [15]: 84 The Dungeon Master's Guide clarifies the rationale behind the decision in a section on creating new character classes:
Sword and Fist is a guidebook which provides supplemental information for characters belonging to the Fighter and Monk base classes. This book contained tips for creating and playing characters of the aforementioned class, as well as a large number of prestige classes, most of which have been reintroduced in the 3.5 supplemental sourcebook Complete Warrior.
An essential rulebook for any players and Dungeon Masters alike of the D&D game. 304: 0-7869-1550-1: Dungeon Master's Guide: Core Rulebook II: Monte Cook, Jonathan Tweet, Skip Williams: September 1, 2000: An essential rulebook for Dungeon Masters of the D&D game. 224: 0-7869-1551-X: Monster Manual: Core Rulebook III: Monte Cook, Jonathan Tweet ...
The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).
The Rules Cyclopedia includes two optional player-character classes not found in the Basic Set: the druid (introduced in the Companion ruleset and also present in AD&D from its first edition), and the mystic (introduced in the Master ruleset and similar to the monk class found in AD&D).
Supplementing the Player's Handbook 3 is Psionic Power, a D&D supplement that explores the psionic power source in more detail. This supplement presents hundreds of new options for D&D characters, specifically focusing on heroes who channel the power of the mind. It provides new builds for the ardent, battlemind, monk, and psion classes ...
The Forgotten Realms Player's Guide presents the changed Forgotten Realms setting from the point of view of the adventurers exploring it. This guide includes everything a player needs to create a character for a D&D campaign in the 4th edition Forgotten Realms setting, including new feats, new character powers, and new paragon paths and epic destinies.