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The Million Man March, Washington, D.C., October 1995 was the focus of a large crowd counting dispute. Crowd counting is the act of counting the total crowd present in a certain area. The people in a certain area are called a crowd. The most direct method is to actually count each person in the crowd. For example, turnstiles are often used to ...
There are five different Speech Buddies, each one addressing an individual sound: R, S, L, CH or SH. These tools try to teach the correct tongue placement when trying to produce the sounds. Preliminary research results from a single-blind randomized controlled trial suggest that they may increase the speed at which a child can learn to correct ...
The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.
A people counter is an electronic device that is used to measure the number of people traversing a certain passage or entrance. Examples include simple manual clickers, smart-flooring technologies, infrared beams, thermal imaging systems, Wi-Fi trackers and video counters using advanced machine learning algorithms.
Notable examples include using the crowd to create speech and language databases, [51] [52] to conduct user studies, [53] and to run behavioral science surveys and experiments. [54] Crowdsourcing systems provided researchers with the ability to gather large amounts of data, and helped researchers to collect data from populations and ...
Elevator Counting: subjects listen to a series of tones, and must indicate a floor number; Visual Elevator: subjects must count up and down in response to a series of visually presented "floors" Telephone Search: subjects must identify symbols in a simulated telephone directory, in some versions counting audio tones at the same time
A clap-o-meter, clapometer or applause meter is a measurement instrument that purports to measure and display the volume of clapping or applause made by an audience. It can be used to indicate the popularity of contestants and decide the result of competitions based on audience popularity.
The first version was released around the year 2000 under the name EAT, Eudico Annotation Tool. It was renamed to ELAN in 2002. Since then, two to three new versions are released each year. It is developed in the programming language Java with interfaces to platform native media frameworks developed in C, C++, and Objective-C.