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  2. Jamboard - Wikipedia

    en.wikipedia.org/wiki/Jamboard

    Jamboard, more commonly known as Google Jamboard in this use case, was also available as a service to anyone with a Google account. Once on the landing page, [10] [independent source needed] a user was able to create a 'Jam' where they were able to draw, create shapes, add lines, images, and text. The user could also choose between four pen ...

  3. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo allows students, teachers and families to communicate. [17] [37] To use ClassDojo, teachers register for a free account and create "classes" with their students. [38] [37] They can give students feedback for various skills in class. These are customizable, and teachers can change the skills to adapt to the needs of the class or of the ...

  4. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. . The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students.

  5. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    Apps like X allowed teachers to make classroom accounts where students can learn about social media in a controlled context. Teachers can post assignments on the class account and students can practice commenting on, reposting, and liking posts. [31] Some researchers report that social media applications such as blogging may help kids become ...

  6. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Students in a media lab class. Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education ...

  7. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    The implementations and uses of wikis range from the development of group-based writing projects, to collaborative note taking, to brainstorming. Teachers can set up wikis for groups of students, giving them the opportunity to all join in on equal footing to give feedback, to make suggestions and changes, and to jot down ideas.

  8. Interactive whiteboard - Wikipedia

    en.wikipedia.org/wiki/Interactive_whiteboard

    An interactive whiteboard (IWB) device can either be a standalone computer or a large, functioning touchpad for computers to use. Interactive whiteboards are widely used in classrooms, boardrooms, and training environments, providing an innovative way to share information, facilitate discussions, and enhance the overall learning or business communication experience.

  9. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Students with special talents or interests outside of the available curricula use educational technology to advance their skills or exceed grade restrictions. [44] Blended learning allows for personalized education, replacing the model where a teacher stands in front of the classroom and everyone is expected to stay at the same pace.