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In geometry, the sagitta (sometimes abbreviated as sag [1]) of a circular arc is the distance from the midpoint of the arc to the midpoint of its chord. [2] It is used extensively in architecture when calculating the arc necessary to span a certain height and distance and also in optics where it is used to find the depth of a spherical mirror ...
In trigonometry, the law of sines, sine law, sine formula, or sine rule is an equation relating the lengths of the sides of any triangle to the sines of its angles.According to the law, = = =, where a, b, and c are the lengths of the sides of a triangle, and α, β, and γ are the opposite angles (see figure 2), while R is the radius of the triangle's circumcircle.
Vincenty's formulae are two related iterative methods used in geodesy to calculate the distance between two points on the surface of a spheroid, developed by Thaddeus Vincenty (1975a). They are based on the assumption that the figure of the Earth is an oblate spheroid, and hence are more accurate than methods that assume a spherical Earth, such ...
One can also define degree modulo 2 (deg 2 (f)) the same way as before but taking the fundamental class in Z 2 homology. In this case deg 2 ( f ) is an element of Z 2 (the field with two elements ), the manifolds need not be orientable and if n is the number of preimages of p as before then deg 2 ( f ) is n modulo 2.
However, these must sum to 0 and so are constrained; the vector therefore must lie in a 2-dimensional subspace, and has 2 degrees of freedom. The remaining 3 n − 3 degrees of freedom are in the residual vector (made up of n − 1 degrees of freedom within each of the populations).
In data analysis, cosine similarity is a measure of similarity between two non-zero vectors defined in an inner product space. Cosine similarity is the cosine of the angle between the vectors; that is, it is the dot product of the vectors divided by the product of their lengths. It follows that the cosine similarity does not depend on the ...
Therefore, the number of 2-, 3-, 4-, and 6-fold rotocenters per primitive cell is 4, 3, 2, and 1, respectively, again including 4-fold as a special case of 2-fold, etc. 3-fold rotational symmetry at one point and 2-fold at another one (or ditto in 3D with respect to parallel axes) implies rotation group p6, i.e. double translational symmetry ...
The rule states that the camera should be kept on one side of an imaginary axis between two characters, so that the first character is always frame right of the second character. Moving the camera over the axis is called jumping the line or crossing the line ; breaking the 180-degree rule by shooting on all sides is known as shooting in the round .