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  2. Paradox Development Studio - Wikipedia

    en.wikipedia.org/wiki/Paradox_Development_Studio

    Both were also designed to be open to anyone who wishes to modify the original game files to create mods. As a result, games can be modded with as little as a text editor, which has led to the development of strong modding communities for each of Paradox's games. [5]

  3. Video game localization - Wikipedia

    en.wikipedia.org/wiki/Video_game_localization

    Since the beginning of video game history, video games have been localized. One of the first widely popular video games, Pac-Man was localized from Japanese. The original transliteration of the Japanese title would be "Puck-Man", but the decision was made to change the name when the game was imported to the United States out of fear that the word 'Puck' would be vandalized into an obscenity.

  4. Paradox Interactive - Wikipedia

    en.wikipedia.org/wiki/Paradox_Interactive

    Paradox Interactive AB is a video game publisher based in Stockholm, Sweden.The company started out as the video game division of Target Games and then Paradox Entertainment (now Cabinet Entertainment) before being spun out into an independent company in 2004.

  5. Victoria II - Wikipedia

    en.wikipedia.org/wiki/Victoria_II

    A sequel for Victoria: An Empire Under the Sun was announced on August 19, 2009 as part of GamesCon 2009. Johan Andersson, the lead programmer for Paradox Interactive at the time, talked about the changes in gameplay compared to the previous game and showed the first screenshots of the game, which showed a map of Europe and various interface elements.

  6. Stellaris (video game) - Wikipedia

    en.wikipedia.org/wiki/Stellaris_(video_game)

    Stellaris received "generally favorable" reviews, according to review aggregator Metacritic. [48] A number of reviews emphasized the game's approachable interface and design, along with a highly immersive and almost RPG-like early game heavily influenced by the player's species design decisions, and also the novelty of the end-game crisis events.

  7. Regional lockout - Wikipedia

    en.wikipedia.org/wiki/Regional_lockout

    The latter's region lock strictly applies to all software designed for it, with the only exception being the application Nintendo 3DS Guide: Louvre, [11] which is not a game in of itself, but rather as an application that serves as a guide for visitors of the Louvre Museum. Similar to the Wii, the 3DS's regional lockout can be bypassed by third ...

  8. Pseudolocalization - Wikipedia

    en.wikipedia.org/wiki/Pseudolocalization

    Pseudolocalization (or pseudo-localization) is a software testing method used for testing internationalization aspects of software. Instead of translating the text of the software into a foreign language, as in the process of localization, the textual elements of an application are replaced with an altered version of the original language. For ...

  9. Europa Universalis IV - Wikipedia

    en.wikipedia.org/wiki/Europa_Universalis_IV

    Europa Universalis IV is a 2013 grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Europa Universalis III (2007). [1]