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In isotropic media, this is also the direction of wave propagation. A closely related vector is the angular wave vector (or angular wavevector), with a typical unit being radian per metre. The wave vector and angular wave vector are related by a fixed constant of proportionality, 2 π radians per cycle.
The spectral resolution of a spectrograph, or, more generally, of a frequency spectrum, is a measure of its ability to resolve features in the electromagnetic spectrum.It is usually denoted by , and is closely related to the resolving power of the spectrograph, defined as =, where is the smallest difference in wavelengths that can be distinguished at a wavelength of .
The refractive index, , can be seen as the factor by which the speed and the wavelength of the radiation are reduced with respect to their vacuum values: the speed of light in a medium is v = c/n, and similarly the wavelength in that medium is λ = λ 0 /n, where λ 0 is the wavelength of that light in vacuum.
where θ is the angular resolution , λ is the wavelength of light, and D is the diameter of the lens' aperture. The factor 1.22 is derived from a calculation of the position of the first dark circular ring surrounding the central Airy disc of the diffraction pattern.
The wavelength of a sine wave, λ, can be measured between any two points with the same phase, such as between crests (on top), or troughs (on bottom), or corresponding zero crossings as shown. In physics and mathematics, wavelength or spatial period of a wave or periodic function is the distance over which the wave's shape repeats.
The ability of a lens to resolve detail is usually determined by the quality of the lens, but is ultimately limited by diffraction.Light coming from a point source in the object diffracts through the lens aperture such that it forms a diffraction pattern in the image, which has a central spot and surrounding bright rings, separated by dark nulls; this pattern is known as an Airy pattern, and ...
The underlying physical reason for the wavevector dependence is often that the material has some spatial structure smaller than the wavelength of any signals (such as light or sound) being considered. Since these small spatial structures cannot be resolved by the waves, only indirect effects (e.g. wavevector dependence) remain detectable.
In computer graphics, spectral rendering is a technique in which a scene's light transport is modeled with real wavelengths. This process is typically slower than traditional rendering, which renders the scene in its red, green, and blue components and then overlays the images.