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  2. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  3. Ken Silverman - Wikipedia

    en.wikipedia.org/wiki/Ken_Silverman

    The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms from 1993 to 1996. The engine was used in a number of popular games of the era, and its source code was released on June 20, 2000. [3] Shortly after the Duke Nukem 3D source code was released in 2003, Silverman added the Polymost renderer to the Build engine.

  4. 3D Realms - Wikipedia

    en.wikipedia.org/wiki/3D_Realms

    3D Realms Entertainment ApS is a video game publisher based in Aalborg, ... developed by Voidpoint and using Ken Silverman's Build Engine. ... Code of Conduct;

  5. Shadow Warrior (1997 video game) - Wikipedia

    en.wikipedia.org/wiki/Shadow_Warrior_(1997_video...

    In 2005, 3D Realms released the source code for Shadow Warrior (including compiled Build engine object code) [5] under the GPL-2.0-or-later license, which resulted in the first source port a day later on April 2, 2005. [6] In 2013, Devolver Digital announced the game would be free to obtain for a limited time on Steam.

  6. Ion Fury - Wikipedia

    en.wikipedia.org/wiki/Ion_Fury

    Ion Fury (originally titled Ion Maiden [1]) is a 2019 cyberpunk first-person shooter video game developed by Voidpoint and published by 3D Realms.It is a prequel to the 2016 video game Bombshell.

  7. Category:Build (game engine) games - Wikipedia

    en.wikipedia.org/wiki/Category:Build_(game...

    This page was last edited on 2 November 2022, at 00:17 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  8. Duke Nukem 3D - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem_3D

    The source code to the Duke Nukem 3D v1.5 executable, which uses the Build engine, was released as free software under the GPL-2.0-or-later license on April 1, 2003. [61] The game content remains under a proprietary license. The game was quickly ported by enthusiasts to modern operating systems. The first Duke Nukem 3D port was from icculus.org.

  9. Scott Miller (entrepreneur) - Wikipedia

    en.wikipedia.org/wiki/Scott_Miller_(entrepreneur)

    Scott Miller (born 1961) is an American video game designer, programmer, and entrepreneur best known for founding Apogee Software (which later became 3D Realms) in 1987. . Starting with the Kroz series for MS-DOS from that year, Miller pioneered the concept of giving away the first game in a trilogy—distributed freely as shareware—with the opportunity to purchase the remaining two episode