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  2. Principles of learning - Wikipedia

    en.wikipedia.org/wiki/Principles_of_learning

    A sharp, clear, vivid, dramatic, or exciting learning experience teaches more than a routine or boring experience. The principle of intensity implies that a student will learn more from the real thing than from a substitute. Examples, analogies, and personal experiences also make learning come to life.

  3. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.

  4. Universal design for instruction - Wikipedia

    en.wikipedia.org/wiki/Universal_design_for...

    The DO-IT Center's Center for Universal Design in Education (CUDE) combines UDI strategies and UD principles with the more specific Universal Design for Learning (UDL) framework. [12] Universal Design for Learning (UDL) is "a set of principles for curriculum development that give all individuals equal opportunities to learn."

  5. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Universal Design for learning is a set of principles that provide teachers with a structure to develop instructions to meet the diverse needs of all learners. The UDL framework, first defined by David H. Rose, Ed.D. of the Harvard Graduate School of Education and the Center for Applied Special Technology (CAST) in the 1990s, [ 2 ] calls for ...

  6. Learning engineering - Wikipedia

    en.wikipedia.org/wiki/Learning_engineering

    Learning Engineering is the systematic application of evidence-based principles and methods from educational technology and the learning sciences to create engaging and effective learning experiences, support the difficulties and challenges of learners as they learn, and come to better understand learners and learning. It emphasizes the use of ...

  7. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    A reaction to a video is also an example of active learning. [31] A small group discussion is also an example of active learning because it allows students to express themselves in the classroom. It is more likely for students to participate in small group discussions than in a normal classroom lecture because they are in a more comfortable ...

  8. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  9. Anchored Instruction - Wikipedia

    en.wikipedia.org/wiki/Anchored_Instruction

    Anchored instruction, promotes active learning, by motivating and challenging learners.The story or anchor contains embedded data along with other extraneous information; it is the learner's responsibility to decipher, extract and organize pertinent information.