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Using the XOR swap algorithm to exchange nibbles between variables without the use of temporary storage. In computer programming, the exclusive or swap (sometimes shortened to XOR swap) is an algorithm that uses the exclusive or bitwise operation to swap the values of two variables without using the temporary variable which is normally required.
In computer programming, the act of swapping two variables refers to mutually exchanging the values of the variables. Usually, this is done with the data in memory. For example, in a program, two variables may be defined thus (in pseudocode): data_item x := 1 data_item y := 0 swap (x, y);
The bitwise XOR (exclusive or) performs an exclusive disjunction, which is equivalent to adding two bits and discarding the carry. The result is zero only when we have two zeroes or two ones. [3] XOR can be used to toggle the bits between 1 and 0. Thus i = i ^ 1 when used in a loop toggles its values between 1 and 0. [4]
Single compare, double swap Compares one pointer but writes two. The Itanium's cmp8xchg16 instruction implements this, [15] where the two written pointers are adjacent. Multi-word compare-and-swap Is a generalisation of normal compare-and-swap. It can be used to atomically swap an arbitrary number of arbitrarily located memory locations.
In computer science, the standard swap or three point turn [citation needed] is a programming paradigm that exchanges the values of two variables.. By using a third variable, whose value is otherwise of no concern, to hold the value of the first, and then assigning the second's to the first, and the third's back to the second, the values of the first two are swapped.
A map of the 24 permutations and the 23 swaps used in Heap's algorithm permuting the four letters A (amber), B (blue), C (cyan) and D (dark red) Wheel diagram of all permutations of length = generated by Heap's algorithm, where each permutation is color-coded (1=blue, 2=green, 3=yellow, 4=red).
In computer algorithms, block swap algorithms swap two regions of elements of an array.It is simple to swap two non-overlapping regions of an array of equal size. However, it is not simple to swap two non-overlapping regions of an array in-place that are next to each other, but are of unequal sizes (such swapping is equivalent to array rotation).
The basic Fredkin gate [3] is a controlled swap gate (CSWAP gate) that maps three inputs (C, I 1, I 2) onto three outputs (C, O 1, O 2). The C input is mapped directly to the C output. If C = 0, no swap is performed; I 1 maps to O 1, and I 2 maps to O 2. Otherwise, the two outputs are swapped so that I 1 maps to O 2, and I 2 maps to O 1. It is ...