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[30] [31] Although LG Display has developed this technology for use in notebook display, outdoor and smartphones, it is more popular in the TV market due to the supposed 4K UHD marketed resolution but still being incapable of achieving true 4K UHD resolution as defined by the CTA as 3840x2160 active pixels with 8-bit per color. This negatively ...
In October 2011 Toshiba announced the REGZA 55x3, [48] which is claimed to be the first 4K glasses-free 3D TV. DisplayPort supports 3840 × 2160 at 30 Hz in version 1.1 and added support for up to 75 Hz in version 1.2 (2009) and 120 Hz in version 1.3 (2014), [ 49 ] while HDMI added support for 3840 × 2160 at 30 Hz in version 1.4 (2009) [ 50 ...
Sony Handycam FDR-AX1. Arri Alexa; Astrodesign AH-4413 – released in 2012 and records at 3840×2160 (8.3 megapixels) [2]; AXIOM is an open source hardware modular camera that allows users to swap sensors.
Astro Design 8K camera being displayed at the 2013 NAB Show NHK and Hitachi demonstrating their 8K camera at the 2013 NAB Show. Japan's public broadcaster NHK was the first to start research and development of 4320p resolution in 1995 and the format was first displayed in 2005. [10]
2K resolution is a generic term for display devices or content having a horizontal resolution of approximately 2,000 pixels. [1] In the movie projection industry, Digital Cinema Initiatives is the dominant standard for 2K output and defines a 2K format with a resolution of 2048 × 1080.
[52] [53] As ultra-high-definition broadcasts at full resolution are designed for large, wall-sized displays, there is a possibility that fast-moving subjects may not be clear when shot at 60 fps, so the option of 120 fps has been standardized for these situations. [52]
DisplayPort is royalty-free, though patent pool administrator Via LA attempts to collect a $0.20 per-device charge for a bulk license to patents it regards as essential to the DisplayPort specification, [218] while HDMI has an annual fee of US$10,000 and a per unit royalty rate of between $0.04 and $0.15.
Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...