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  2. TrackMania Turbo (2016 video game) - Wikipedia

    en.wikipedia.org/wiki/TrackMania_Turbo_(2016...

    TrackMania Turbo is a racing video game developed by Ubisoft Nadeo and published by Ubisoft. Announced at E3 2015, the title is the first TrackMania game released on consoles since 2009's TrackMania: Build to Race on the Wii. The game features support for virtual reality. [1]

  3. TrackMania - Wikipedia

    en.wikipedia.org/wiki/TrackMania

    On January 27, 2006, Nadeo released TrackMania Nations, also called TrackMania Nations ESWC partly as a promotion for the Electronic Sports World Cup, and also for TrackMania itself. This free, stand-alone game had one new environment, "Stadium", and many of the Sunrise edition features, including the advertisement panels, which show ads from ...

  4. TrackMania Turbo (2010 video game) - Wikipedia

    en.wikipedia.org/wiki/TrackMania_Turbo_(2010...

    TrackMania Turbo is a racing video game developed by Firebrand Games. [1] The successor to TrackMania DS, it was released on September 24, 2010 in Europe by Focus Home Interactive, and on April 19, 2011 in the US by City Interactive. [1] It was released at the same time as TrackMania: Build to Race (known as TrackMania in Europe) for the Wii ...

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  6. Trackmania (2020 video game) - Wikipedia

    en.wikipedia.org/wiki/Trackmania_(2020_video_game)

    A remake of TrackMania Nations, it was given the soft reboot title of Trackmania. The base game is free-to-play, with additional content available with a paid subscription model, including an in-game track editor, online events and car customization. [2] The game was also released for consoles and cloud platforms on May 15, 2023. [3]

  7. TrackMania (2003 video game) - Wikipedia

    en.wikipedia.org/wiki/TrackMania_(2003_video_game)

    TrackMania includes some pre-constructed tracks that players can race on to unlock "coppers", the in-game currency. These can be used to buy different building blocks, usually called "blocks", for their track, including regular roads, checkpoints, long bends, loop-the-loops, and jumps, which all snap to a grid automatically.